
Create · Week 07 · Program week 43
Dash the Rabbit
Start and stop · Self-control
Choose where to go faster and where to walk inside a simple course.
35 minutes · ages 3–8
Try this at home
We chose a fast part and a slow part, and we still stopped at the end.
- 1Hallway is fast-walk. Rug is slow walk.
- 2Stop at a doorway.
- 3Say the plan before you start.
Stay on the floor. If it feels wobbly, make the challenge smaller.
Talk about self-control
How do you decide the right speed for a place?
Look for this: They can name where they will go faster, and they can stop at the end.
The story
Dash builds a trail with a fast meadow and a slow garden. He decides which is which before he runs.
Go when it’s time. Stop while you still can.
What happens in class
Gather and story · 4 min
- Dash builds a trail with a fast meadow and a slow garden. He decides which is which before he runs.
- You choose the fast part and the slow part. The stop still has to work.
- Children sit where they can see you and the equipment. Show the careful version once.
Warm-up · 5 min
- Review go, slow, stop.
- Walk the course once with no speed so they know the shape.
- Point out the stop line at the end.
Skill practice · 14 min
- Two zones: an open lane (meadow) and a cone weave (garden).
- Fast-walk is allowed only in the meadow, and only one child at a time.
- The garden is a walk. The end is a full stop.
- They say “fast, walk, stop” before they go.
Game · 7 min
- Pairs swap which zone is fast. They must agree it is empty and safe.
- If a stop fails, that zone becomes walk-only for the next turn.
- Share a plan that felt smart.
Cool-down and character · 5 min
- Drink of water if you have it, or three breaths.
- Self-control is choosing speed, not showing it off.
