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Dash the Rabbit

Create · Week 07 · Program week 43

Dash the Rabbit

Start and stop · Self-control

Choose where to go faster and where to walk inside a simple course.

35 minutes · ages 3–8

Try this at home

We chose a fast part and a slow part, and we still stopped at the end.

  1. 1Hallway is fast-walk. Rug is slow walk.
  2. 2Stop at a doorway.
  3. 3Say the plan before you start.

Stay on the floor. If it feels wobbly, make the challenge smaller.

Talk about self-control

How do you decide the right speed for a place?

Look for this: They can name where they will go faster, and they can stop at the end.

The story

Dash builds a trail with a fast meadow and a slow garden. He decides which is which before he runs.

Go when it’s time. Stop while you still can.

What happens in class

Gather and story · 4 min

  • Dash builds a trail with a fast meadow and a slow garden. He decides which is which before he runs.
  • You choose the fast part and the slow part. The stop still has to work.
  • Children sit where they can see you and the equipment. Show the careful version once.

Warm-up · 5 min

  • Review go, slow, stop.
  • Walk the course once with no speed so they know the shape.
  • Point out the stop line at the end.

Skill practice · 14 min

  • Two zones: an open lane (meadow) and a cone weave (garden).
  • Fast-walk is allowed only in the meadow, and only one child at a time.
  • The garden is a walk. The end is a full stop.
  • They say “fast, walk, stop” before they go.

Game · 7 min

  • Pairs swap which zone is fast. They must agree it is empty and safe.
  • If a stop fails, that zone becomes walk-only for the next turn.
  • Share a plan that felt smart.

Cool-down and character · 5 min

  • Drink of water if you have it, or three breaths.
  • Self-control is choosing speed, not showing it off.